#102748: "2 issues, 1 cattle rancher turn order fail and 2 camoflage meeples"
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| # | Status | Votes | Game | Type | Title | Last update |
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Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 • Quel est votre navigateur ?
Mozilla v5
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Quel est votre navigateur ?
Mozilla v5
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Quel est votre navigateur ?
Mozilla v5
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Quel est votre navigateur ?
Mozilla v5
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 • Quel est votre navigateur ?
Mozilla v5
-
• Quelle action de jeu vouliez-vous faire ?
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 -
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Mozilla v5
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 • Quel est votre navigateur ?
Mozilla v5
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Quel est votre navigateur ?
Mozilla v5
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Quel est votre navigateur ?
Mozilla v5
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Quel est votre navigateur ?
Mozilla v5
Historique du rapport de bug
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
