#103028: "Hadrian's Wall Screen Sizing Needs Fix, adjusting, scaling for PC and Firefox- Major Problem"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
-
• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Mozilla v5
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • Quel est votre navigateur ?
Mozilla v5
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • Quel est votre navigateur ?
Mozilla v5
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • Quel est votre navigateur ?
Mozilla v5
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Mozilla v5
-
• Quelle action de jeu vouliez-vous faire ?
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
-
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Mozilla v5
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Mozilla v5
-
• Veuillez décrire le problème d'affichage. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • Quel est votre navigateur ?
Mozilla v5
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • Quel est votre navigateur ?
Mozilla v5
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • Quel est votre navigateur ?
Mozilla v5
Historique du rapport de bug
Firefox 1920 x 1080 resolution at 80%, 100% and 150% scales
imgur.com/7Mn5wwr
imgur.com/Rc2wUtG
imgur.com/EPbyRQY
Samsung S10 Phone screen
imgur.com/58LECl2
imgur.com/A62Grvk
Please repost your bug repost in the right place.
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- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
