#106339: "Base gold income and value downgrade for most valuable gem(s) not applied"
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| # | Status | Votes | Game | Type | Title | Last update |
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Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
Yes, at the end of every round.
• Quel est votre navigateur ?
Safari v17.1
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Quel est votre navigateur ?
Safari v17.1
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• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Quel est votre navigateur ?
Safari v17.1
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• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Quel est votre navigateur ?
Safari v17.1
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• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
Yes, at the end of every round.
• Quel est votre navigateur ?
Safari v17.1
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• Quelle action de jeu vouliez-vous faire ?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
Yes, at the end of every round.
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• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Safari v17.1
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
Yes, at the end of every round.
• Quel est votre navigateur ?
Safari v17.1
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Quel est votre navigateur ?
Safari v17.1
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Quel est votre navigateur ?
Safari v17.1
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Quel est votre navigateur ?
Safari v17.1
Historique du rapport de bug
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
