#11788: "Suggestion for game's end"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Firefox
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Quel est votre navigateur ?
Firefox
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• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Quel est votre navigateur ?
Firefox
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• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Quel est votre navigateur ?
Firefox
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• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Firefox
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• Quelle action de jeu vouliez-vous faire ?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
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• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Firefox
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Firefox
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Quel est votre navigateur ?
Firefox
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Quel est votre navigateur ?
Firefox
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Quel est votre navigateur ?
Firefox
Historique du rapport de bug
The reason for this is, if you are showing playable squares, then you are also showing non-playable squares -- which is every square not occupied and not marked playable. This is an unacceptable aid for inattentive players. Most P.d.D. players who've played many games have made the mistake of assuming a square is playable when it isn't or isn't any longer. These mistakes can, of course, effect the entire course of the game. So, an aid that would help avoid this kind of blunder is little more than a cheat.
Otherwise, I'm neutral as regards this suggestion. It may take a minute to find those pesky, last, playable squares. Personally, I tend to enjoy that little bonus puzzle at the end. :)
upvoted.
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- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
