#123593: "show the path taken since your last turn"
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Que s'est-il passé ? Merci de choisir ci-dessous
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v124
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Quel est votre navigateur ?
Google Chrome v124
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Quel est votre navigateur ?
Google Chrome v124
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Quel est votre navigateur ?
Google Chrome v124
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v124
-
• Quelle action de jeu vouliez-vous faire ?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
-
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v124
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v124
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Quel est votre navigateur ?
Google Chrome v124
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Quel est votre navigateur ?
Google Chrome v124
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Quel est votre navigateur ?
Google Chrome v124
Historique du rapport de bug
- Basically, a player can move the crab token in only a single direction.
- Players can check replay to see past moves.
The replay function is too slow
This change would improve the game, makes it much easier to play
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
