#140841: "Make completed orders visible"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v129
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Quel est votre navigateur ?
Google Chrome v129
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Quel est votre navigateur ?
Google Chrome v129
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Quel est votre navigateur ?
Google Chrome v129
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v129
-
• Quelle action de jeu vouliez-vous faire ?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
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• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v129
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v129
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Quel est votre navigateur ?
Google Chrome v129
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Quel est votre navigateur ?
Google Chrome v129
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Quel est votre navigateur ?
Google Chrome v129
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- Un autre n° de table / n° de coup
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- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
