#148931: "Multiplayer point count is not respected"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
Move 11 and at the end
• Quel est votre navigateur ?
Google Chrome v131
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Quel est votre navigateur ?
Google Chrome v131
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Quel est votre navigateur ?
Google Chrome v131
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Quel est votre navigateur ?
Google Chrome v131
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
Move 11 and at the end
• Quel est votre navigateur ?
Google Chrome v131
-
• Quelle action de jeu vouliez-vous faire ?
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
Move 11 and at the end
-
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v131
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
Move 11 and at the end
• Quel est votre navigateur ?
Google Chrome v131
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Quel est votre navigateur ?
Google Chrome v131
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Quel est votre navigateur ?
Google Chrome v131
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Quel est votre navigateur ?
Google Chrome v131
Historique du rapport de bug
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discard of armies with the probably so-called army, which alone must be counted for victory points.
I find it damaging to leave this game in Beta without correcting this misinterpretation of the rules (for more than 3 months) when this modification is simple.
This game could have had a better evolution on BGA.
We play it in our private group, because in this case we can change the score.
Claiming that the bug could not be reproduced when it is present in each game is disrespectful to BGA users
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
