#161074: "Simultaneous play"
Quel est le sujet de ce rapport ?
Que s'est-il passé ? Merci de choisir ci-dessous
Que s'est-il passé ? Merci de choisir ci-dessous
Veuillez vérifier s'il existe déjà un rapport sur le même sujet
Si oui, veuillez VOTER pour ce rapport. Les rapports ayant le plus de votes auront la PRIORITÉ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
-
• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v134
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Quel est votre navigateur ?
Google Chrome v134
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Quel est votre navigateur ?
Google Chrome v134
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Quel est votre navigateur ?
Google Chrome v134
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v134
-
• Quelle action de jeu vouliez-vous faire ?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
-
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v134
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v134
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Quel est votre navigateur ?
Google Chrome v134
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Quel est votre navigateur ?
Google Chrome v134
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Quel est votre navigateur ?
Google Chrome v134
Historique du rapport de bug
boardgamearena.com/forum/viewtopic.php?t=41709
I added simultaneous mode in Yahtzee, Dice Poker and Shut the Box, but in those games other players rarely affect the choice, as almost all cases players have 'optimal' movements.
Farkle is different - Players will (and have to) push their luck many times, even while knowing the chance is slim, because of other players.
- In Farkle, every player except who reached the score limit gets an extra turn.
However, this extra turn is disregarded in this variant.
- Don't forget not every game is meant to be turn-based compatible.
Some games simply don't go well with the turn-based mode (e.g. dexterity, trick-taking).
In short, the suggested variant is not good enough to be implemented.
Sure it changes the tactic a little but it remains a push your luck.
Take a game like 6nimmt, it's kind of a reverse trick taking time and it is simultaneous; it would be quite boring if it wasn't. Or look at a 6 player Race for the Galaxy, 7 wonders, many rolls and writes etc...
And some do allow a part of the game to be simultaneous as an after thought with the option to go back to sequential if a player feels like order is important (Puerto Rico, New Frontiers,...).
The best analogy to Farkle is probably "Pokerdice" which has a simultaneous mode that traditional live play doesn't. Does it change the tactics ? Sure. But it works and most games with more than 2 players are played with simultaneous mode activated.
Simultaneous play, whether inbred in the design or added afterward even partially seriously help toward making a game good in turn-based mode for more than 2-3 players.
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
