#16600: "Don't allow users to make really stupid mistakes, or at least give a warning."
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| # | Status | Votes | Game | Type | Title | Last update |
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Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Firefox 75.0
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Quel est votre navigateur ?
Firefox 75.0
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Quel est votre navigateur ?
Firefox 75.0
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Quel est votre navigateur ?
Firefox 75.0
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Firefox 75.0
-
• Quelle action de jeu vouliez-vous faire ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
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• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Firefox 75.0
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Firefox 75.0
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Quel est votre navigateur ?
Firefox 75.0
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Quel est votre navigateur ?
Firefox 75.0
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Quel est votre navigateur ?
Firefox 75.0
Historique du rapport de bug
It was a missclick and this could help since there is no undo for this action
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
