#16723: "some ideas, suggestions"
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| # | Status | Votes | Game | Type | Title | Last update |
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Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
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• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v81
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
• Quel est votre navigateur ?
Google Chrome v81
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• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
• Quel est votre navigateur ?
Google Chrome v81
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• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
• Quel est votre navigateur ?
Google Chrome v81
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• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
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• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v81
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• Quelle action de jeu vouliez-vous faire ?
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
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• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
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• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v81
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• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
-
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v81
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
• Quel est votre navigateur ?
Google Chrome v81
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
• Quel est votre navigateur ?
Google Chrome v81
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
The game seems to work fine in general. Here are some things that came into my mind while playing:
a) The buttons which open the buildings could change the appearance when the building is open, e.g. green background. Then it would be easier to see what is currently open.
b) Animations. Most of the items moving from board to player panels fly beyond the board (this might be a general problem with the scrollmap or zones). The animation of the president is strange, when moving more than 1 area, as several presidents pop up. It would be better to understand to have these animations one after the other.
3) I wonder if the placement action (e.g. granted by church) could be done more fluent (ideally this would be one action per move: select an assistant and a destination). Perhaps at least the second action could take into account the first selecetion, e.g. by hiding the "hand" button when the assistant comes from the hand.
4) I accidentally clicked on foreign assistant when an empty area was selected and wasted it. A confirmation dialogue would have been good.
5) Sometmes it is possible to click and select elements on the cards (shop spots), when this does not make sense. Another time it was not possible to select a shop spot when I should do so - F5 helped.
• Quel est votre navigateur ?
Google Chrome v81
Historique du rapport de bug
2)Animations have been fixed.
3)Please explain. When the Church management board opens it automatically selects the spot according to your current faith. Selecting items at the top advances the spot. Unselecting items backs the spot. You never have to select an assistant.
4)When you have the possibility to play your agent, only tiles having 1 of your assistant are made selectable. If this was not the case for you, can you give me more details.
5) When the warehouse is presented, it should highlight only the shops and trading houses for which you have enough yens. Since it does know what your choice will be, it is possible that you can't buy all of your selections. For example if you have only 4 yens it will make 2 shops and 1 trading house selectable. If you decide to take 1 shop then you won't have enough yens for the trading house. Is that what you meant by does not make sense?
3) I meant the action which takes place afterwards, where you can move agents from the hand to an area, or from one area to another, or back to hand. Every action is split into two phases (select origin, select destination). My idea was if that could be done in one step, and the interface checks if an area and one assistant (on board, or a placeholder on the player panel) are selected. If not, the text in the action bar could be more precide to help players figure out what to do. In my first game I did not understand that at first, creating several error messages (you cannot move from hand to hand).
4) OK, perhaps I did not get it right. If you change it that you are not asked every turn (as suggsted elsewhere), this problem is not a problem anyway.
5) I meant when e.g. moving the president or placing assistants, sometimes several of the shop spaces are selectable, but in this phase only areas should be. And if I remember correctly I had the situation to build a shop, and there were available spaces, and they had a dashed border, but for some reason clicking them did not do anything.
Point 5. Strange. Never seen that. That's going to be hard to reproduce. Does it happen often? If so is there a particular sequence? It looks like the page does update completely after an action notification.
Update on 5)
I have two different situations.
5a) You should select an area. Additionally one ore more shop spaces are available. It happens sometimes. I will have a look when playing again and try to see if I can detect when it happens and when not. In this case when you want to select the area but click on the shop space, it selects the shop space instead. So this is not a real problem, as you can select the area by clicking elsewhere.
5) This is more a problem. In my latest game it happened twice that I was offered to build a shop, and all slots were marked with a dashed border, but clicking them did nothing. This was not just visual, as hitting the ok button I got an error message that I have to select a slot. After F5 it worked again, the selected slot got a red border.
In the first case there was also a "-1" written next to the president.
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
