#27115: "A list of interface suggestions"
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Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v85
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • Quel est votre navigateur ?
Google Chrome v85
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • Quel est votre navigateur ?
Google Chrome v85
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • Quel est votre navigateur ?
Google Chrome v85
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v85
-
• Quelle action de jeu vouliez-vous faire ?
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
-
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v85
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v85
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • Quel est votre navigateur ?
Google Chrome v85
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • Quel est votre navigateur ?
Google Chrome v85
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • Quel est votre navigateur ?
Google Chrome v85
Historique du rapport de bug
Dice image --> You have the tooltip that helps you. And once you know, it's easy and fast to roll/reroll. Moreover you have the animatiion that shows when the dice are rolled. I will think about the 3d images
Selecting to keep versus selecting to reroll --> I will think about the X
Visualization of reserve dice --> The turn you are in is clear from the number of dice displayed on the screen
Score written on scores heat --> I will think about it
Pls check.
I need to find another multi-player game to see how the other players' progress shows up. I must have missed it in the last one I played. Multi-player games are hard to find so far.
Just checked your changes on a solo game and I really like the implementation. I definitely think the red x is an improvement and also gets rid of the confusion about what dice I've rolled.
The scores written on the scoresheet looks great. In my opinion, that's a big improvement.
I appreciate it!
It would be difficult to display 7 boards on the same page, expecially for the mobile phone.
In turn based multi-player, since anyone can trigger a scoring break, not knowing how close other players are can be pretty detrimental. I'm not sure how you would provide that information, though, for that many players.
Maybe just showing a set of numbers for each player for how high they are on each track, or possibly a board or a selectable overlay that shows all the players colors on one board?
Then again, I might be alone in wanting something like that.
Since it is already suggested here, I will just add on...
We were playing a two player game, and it was weird/difficult to have to try to remember what was going on on the other board. Both players at our table thought this would be a useful feature and would make gameplay better.
Since you are affected by what the other player does, having the board be hidden during your turn makes it confusing.
This game can be played with no limit of max number of player. I limited it to 7... and it would be difficult to put on a single web page, visible on mobile phone, 7 different boards.
In turn-based, though, you rarely or never see the game during another player's turn.
One way around it might be to restrict the game to real-time only when it goes to beta. I know of at least one other game that has done that.
Please check it
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- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
