#30376: "Suggest changing visuals when player is eliminated"
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| # | Status | Votes | Game | Type | Title | Last update |
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Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v87
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Quel est votre navigateur ?
Google Chrome v87
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• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Quel est votre navigateur ?
Google Chrome v87
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Quel est votre navigateur ?
Google Chrome v87
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• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v87
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• Quelle action de jeu vouliez-vous faire ?
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
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• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v87
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v87
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Quel est votre navigateur ?
Google Chrome v87
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Quel est votre navigateur ?
Google Chrome v87
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Quel est votre navigateur ?
Google Chrome v87
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- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
