#35944: "More meaningful stats for chosen power"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v88
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Quel est votre navigateur ?
Google Chrome v88
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Quel est votre navigateur ?
Google Chrome v88
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• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Quel est votre navigateur ?
Google Chrome v88
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• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v88
-
• Quelle action de jeu vouliez-vous faire ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
-
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v88
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
-
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v88
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Quel est votre navigateur ?
Google Chrome v88
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Quel est votre navigateur ?
Google Chrome v88
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Quel est votre navigateur ?
Google Chrome v88
Historique du rapport de bug
Benj
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
