#46474: "Performance is very bad on Android app, and sometimes requires a reload"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Mozilla v5
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une capture d'écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour la télécharger et en copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Quel est votre navigateur ?
Mozilla v5
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• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Quel est votre navigateur ?
Mozilla v5
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• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Quel est votre navigateur ?
Mozilla v5
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• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Mozilla v5
-
• Quelle action de jeu vouliez-vous faire ?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
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• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Mozilla v5
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Mozilla v5
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une capture d'écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour la télécharger et en copier/coller le lien ici.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Quel est votre navigateur ?
Mozilla v5
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une capture d'écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour la télécharger et en copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Quel est votre navigateur ?
Mozilla v5
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Quel est votre navigateur ?
Mozilla v5
Historique du rapport de bug
Browser version
What version of game you were playing Americana or Original
Performance issues probably related to rendering of svg shapes and shadows.
For this game shapes are non-rectangular so I do need the special handling which may be slower
on mobile.
Funny you mention Lost Ruins of Arnak because this game lagging like crazy on my desktop which has high end graphics card and 8 cores.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
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- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une capture d'écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour la télécharger et en copier/coller le lien ici.
