#59714: "Allow players to indicate preference on being cluegiver or not"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Description détaillée
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Safari v15.2
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une capture d'écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour la télécharger et en copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quel est votre navigateur ?
Safari v15.2
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quel est votre navigateur ?
Safari v15.2
-
• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quel est votre navigateur ?
Safari v15.2
-
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Safari v15.2
-
• Quelle action de jeu vouliez-vous faire ?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
-
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Safari v15.2
-
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Safari v15.2
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une capture d'écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour la télécharger et en copier/coller le lien ici.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quel est votre navigateur ?
Safari v15.2
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une capture d'écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour la télécharger et en copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quel est votre navigateur ?
Safari v15.2
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quel est votre navigateur ?
Safari v15.2
Historique du rapport de bug
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une capture d'écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour la télécharger et en copier/coller le lien ici.
