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- The die in this game is NOT normal D6: it has 6 sides, yes, but with numbers marked from 0, 1, 2, 3, 4, 5.
- You don't need to always take risk! If all other players has failed, you just need a simple, legal roll to claim all dice.
- If a player before you got the maximum result for the challenge, the optimistic way is to "surrender" with just 1 die (just roll it once and "Pass" is enough). Because your winning condition, if you would try, is actually harder: you need more dice but with that same result, which is bad for tuning the total (or much worse if the challenge is an Explosive).
- Always pay attention to the wanderers (the neutral dice pool created due to all players failed the turn before), to decide if it's worth to play with risk/high risk.
- Condition cards with "X+" actually mean: "X AND X+". Be careful with these text meaning when tuning your total.
- After all, this is a dice game. Dr. Reiner Knizia had "seperated" it into many little, fun challenges, so players wouldn't bear the bad feeling of losing a big, long-term game after so much calculating, just because of bad luck! So focus on the journey instead of the final result, take it easy, and always have fun!
Cette page provient du wiki de BGA et a été rédigée par la communauté des joueurs de BGA. N'hésitez pas à la modifier !