L'équipe Board Game Arena Nous contacter
Modérateurs de la communauté

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Hi, I'm a BGA premium member, and experienced tabletop gamer from the Games Club of Maryland.
For more info about me, check http://elonka.com/bio.html
And have fun! :)
For more info about me, check http://elonka.com/bio.html
And have fun! :)
Développeurs de jeux

Jeux développés : La Glace et le Ciel, Dou Dizhu, Pente, Baby Dinosaur Rescue, Yaniv, Art Thief, Roppyakken, Peindre les Roses, Sevens, Seikatsu, Fruit Picking, Go Fish, Minhwatu, Sasaki, Gomoku, Coupell, Pyrga, La Marche du Crabe, Pier 18, Seotda, Hoola, Bahama Taxi, Régidice, Narabi, Tranquility: The Ascent, Heckin Hounds, Nylon-ppong, Tumbleweed, Régicide, Twin Palms, Blackjack
A floating octopus adorabilis

Jeux développés : Mercado de Lisboa, Zooloretto, Attrape Monstres, Little Factory, Pyramid Poker, The Gnomes of Zavandor, I'm The Boss, Herooj, Pour le Roi (et Moi), Guile, Dice Theme Park, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Break the Code, BuyWord, Rainbow, Senshi, Tinners' Trail, Can't Stop Express, The Mother Road: Route 66, Verona Twist, Sushi Go Party!

Jeux développés : The Crew : Mission Sous-Marine, Santorini, Rauha, Welcome, Number Drop, Marrakech, Caverna, Concept, Simplicity, Papayoo, Barrage, The Crew, Agricola, Alhambra, Mémoire 44, Yin Yang, Nidavellir, Equinox, Kingdom Builder, BANG!
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Jeux développés : Khronos, Dungeon Petz, Dragon Line, Origin, Eminent Domain : Microcosme, Madeira, Ultimate Railroads, Bataille Navale, Kingdomino, Hive, Century : La Route des Épices, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon
I enjoy playing boardgames and also develop them for BGA in my spare time

Jeux développés : Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/ukXZfJrPRE

Jeux développés : Noé, Look at the Stars, Sobek : 2 joueurs, Les Aventuriers du Rail, Sea Salt & Paper, Conspiracy, Lueur, MOW, Azul, Petits Peuples, Nicodemus, Get on Board: New York & London, King of Tokyo
BGAddict

Jeux développés : Les Bâtisseurs - Moyen-Âge, Number Drop, Caverna, Agricola, Barrage, Nidavellir, Mémoire 44, Les Bâtisseurs - Antiquité, Equinox, Dice Forge, The Crew : Mission Sous-Marine
Let's roll :)

Jeux développés : Buttons, Potion Explosion, Jeu du moulin, Veletas, Keyflower, Exploration: Warzone, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City

Jeux développés : Caper: Europe, Parks, Space Station Phoenix, Art Decko, It's a Wonderful World, Beyond the Sun, Jump Drive, Blue Skies, Arctic Scavengers, Non merci !, Projet Gaia
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Jeux développés : Living Forest, Photosynthesis, Stella – Dixit Universe, Mech A Dream, Lost Explorers, Next Station: London, Splendor, Catan, Res Arcana, 7 Wonders Architects

Jeux développés : Betta, Lost Seas, Blood Rage, Vaalbara, Pandemic, My City, Oriflamme, Gang of Dice, Jekyll vs. Hyde, Roll'n Bump

Jeux développés : The Crew, Chakra, Age of Civilization, Trekking the World, Clash of Decks, Room 25, Trek 12, Rallyman GT, Super Fantasy Brawl

Jeux développés : Tournay, Les Palais de Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Jeux développés : Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild

Jeux développés : Caper: Europe, Parks, Space Station Phoenix, Art Decko, It's a Wonderful World, Monster Factory, Jump Drive, Arctic Scavengers, Projet Gaia
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Jeux développés : Tichu, Champ d'Honneur, Dungeon Twister, Worldwide Tennis, Machiavelli, Sensei, Legends of Hellas, Egocentric World
I can move move move any mooountaaaain

Jeux développés : Marco Polo II : Au Service du Khan, Les Voyages de Marco Polo, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory

Jeux développés : Skat, The Ruhr : A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami
Stets auf der Suche nach frischem Löwenzahn...

Jeux développés : Un Mouton à la mer, Pingimus, Elfenland, Rage, El Grande, Haiclue, Thurn et Taxis : L'Aventure Postale

Jeux développés : Boomerang : USA, Boomerang : Europe, Schrödinger's Cats, Boomerang : Australia, Imhotep, Lucky Numbers, Fai-fo
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Jeux développés : Murus Gallicus, Mille Sabords !, Atout Pique, Toucan do it, Connect6, Hugo, Stupide Vautour

Jeux développés : Tzolk'in, Battle Sheep, Kingdomino, Through the Ages - L'histoire vous appartient, Not Alone, Through the Ages
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Jeux développés : Loco Momo, Codex Naturalis, Carcassonne : Chasseurs et Cueilleurs, Kami, Splito, Farm Club

Jeux développés : Veggie Garden, Takara Island, Diamant, Santorini, Taluva, Dragon Keeper : Le Donjon
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Jeux développés : Saint Poker, Commander Chess, Detective Poker, Finity, Palace
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....

Jeux développés : Just One, Simplicity, BANG!, Martian Dice
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

Jeux développés : Bug, Les Ruines Perdues de Narak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Jeux développés : For-Ex, Trick of the Rails, L'Année du Dragon, The Lady and the Tiger (Doors)
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.

Jeux développés : Toc, Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Jeux développés : 13 Indices, Dungeon Roll, Wizard
BGA Developer of Dungeon Roll, 13 Clues and Wizard

Jeux développés : Burgle Bros., Luxor, Le Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Jeux développés : Bärenpark, L'Île des Chats, Gold West
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth (in Alpha).Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth (en Alpha).

Jeux développés : Rauha, Dice Hospital : Services d'Urgence, Hydroracers
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Jeux développés : Tea Time, Soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Jeux développés : Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Jeux développés : Médina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Jeux développés : Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Jeux développés : Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Jeux développés : Puissance Quatre
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Jeux développés : Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

Jeux développés : Cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Jeux développés : Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

Jeux développés : The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Jeux développés : Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party

Jeux développés : Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

Jeux développés : Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Jeux développés : Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Jeux développés : Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Jeux développés : Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Jeux développés : Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Jeux développés : Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

Jeux développés : Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Jeux développés : Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Jeux développés : Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Jeux développés : Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Jeux développés : Kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)
I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
Traducteurs (dans votre langue)
(Traducteurs avec plus de 100 chaines validées)