L'Appel de Chathulhu
Un jeu en face à face à 2 joueurs pour attirer le plus de chats possible en utilisant le plus efficacement vos jouets pour chats.
À chaque manche, les joueurs auront le choix entre différents chats à conquérir, chacun avec sa main de 6 jouets classiques pour chats. Chaque chat a besoin de certains jouets, présentés dans un ordre précis, pour être attiré par le joueur. Attention ! Votre adversaire peut contrecarrer vos plans en vous retirant vos jouets avant que vous ne puissiez les utiliser. Allez-vous tout miser pour attirer les chats les plus puissants ou opter pour un chat moins cher, vous permettant ainsi de jouer la carte de la défense ? La victoire dépendra de votre capacité à anticiper les stratégies de votre adversaire et à reconnaître des schémas qui évoluent constamment. Imaginez un mélange entre Pierre-Feuile-Ciseaux et les Échecs.
Nombre de joueurs: 1 - 2
Durée de la partie : 15 mn
Complexité : 2 / 5
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Jouez à L'Appel de Chathulhu ou à 1280 autres jeux en ligne.
Sans téléchargement, directement depuis votre navigateur.
Avec vos amis et des milliers de joueurs du monde entier.
Gratuitement.
Résumé des règles
The object of the game is to attract cats to your side of the board.
Players achieve this by matching the toys the cat requires by positioning their four left most toys. You can see the toys each cat requires by looking in the positions 1 to 4 at the bottom of each cat card. There is, by default a player preference setting that highlights a cat when the toys it requires are in the correct positions. Advanced players will most likely feel they don't require this assistance and turn this preference off.
There is a second player preference designed to help new players that will highlight cats and toys that have a toy in the correct position. This activated by hovering over a toy. This preference is also turned on by default.
Red, yellow and blue cats have two toys whilst black and white cats have three toys making them harder to attract and worth more points.
You can exchange the position of two toy cards by clicking on them both.
With the selection finalised hit the confirm button.
Then your opponent's corresponding toy is compared to yours - if one is weaker it is eliminated from this round. The relative strength of the toys in given in the reference card bottom left. So, for example, if your toy in position 1 is a mouse, it is weaker than yarn and stronger than the feather. It has no effect or is not effected by the laser pointer, catnip or scratching post.
Each cat is then checked to see if it has been attracted by a player. If a cat is attracted by both players it is discarded and replaced by a new cat from the deck.
If no cat is attracted for two successive rounds, each player must select a cat to be discarded and replaced.
The game ends when one player attracts seven cats. The player with the highest score wins.
Your score is determined by how many cats you have of each color according to the reference card top left. For example, if you have two blue cats (5) and three red cats (9) your score will be 14.
A tie is decided by the player with the largest set of black or white cards, then the player with the largest set of colored cards, then the most black and white cards combined. If still tied then both players are the winner.
There are two advanced game options - one where toys not used one round must be used the next.
The second option adds one purple cat worth ten points - Muffin requires four matched toys to attract her.
There is a solo option for players to choose where you can play against smart algorithms which make very good toy choices - it is excellent if you want a quick game or want to learn the game by yourself or to practise.