Inkwell
L'abbaye d'Iona est célèbre pour ses manuscrits illustres, ornés de feuilles d'or et d'une calligraphie remarquable. Grâce à votre talent et à votre discipline, vous avez rejoint leurs rangs en tant que maître enlumineur !
Dans Inkwell, chaque joueur peut soit prendre des fournitures sur un tapis commun, soit marquer des points et passer à la page suivante de son propre codex. Les fournitures comprennent des cubes d'encre colorée, de la feuille d'or et des cartes de technique aux pouvoirs et effets spéciaux.
Nombre de joueurs: 1 - 5
Durée de la partie : 26 mn
Complexité : 2 / 5
Jouez à Inkwell ou à 1414 autres jeux en ligne.
Sans téléchargement, directement depuis votre navigateur.
Avec vos amis et des milliers de joueurs du monde entier.
Gratuitement.
Jouez à Inkwell ou à 1414 autres jeux en ligne.
Sans téléchargement, directement depuis votre navigateur.
Avec vos amis et des milliers de joueurs du monde entier.
Gratuitement.
Résumé des règles
ON YOUR TURN
You have two options:
1. Take Supplies
- Choose an inkwell and take all supplies from it.
- Supplies must be placed on matching spaces on your page during the same turn.
- Taking supplies from a diamond also gives you its Technique card. Add it to your Workspace.
- You must be able to place everything you take.
2. Turn Your Page
- Score your current page and receive a new one.
- Your turn ends.
PLACING & SCORING
- Cubes must go on matching spaces.
- Gold cubes can go anywhere.
- ? spaces accept any color.
- Cubes cannot be moved once placed.
- Completed illustrations score their indicated points.
- Incomplete illustrations score 0 points.
- Filling the multiplier space gives extra points for cubes of that color, including cubes on incomplete illustrations.
- Gold counts as every color and works with every multiplier.
TURNING THE PAGE
When you turn your page:
- Score completed illustrations, the multiplier, and your Workspace ability.
- Flip the current page face-down.
- Return your cubes to the appropriate supplies.
- Choose the next available page.
- If you chose to turn voluntarily, take a gold cube and immediately place it on the new page.
- Move your Techniques below your Workspace. They remain active, but your Workspace becomes available for new Techniques.
REFILLING THE BOARD
When an entire inkwell type is empty:
- Advance the Abbot.
- Add 1 common cube to each inkwell that still contains supplies.
- Refill completely empty inkwells and Technique spaces according to the setup rules.
TECHNIQUES
- Techniques are optional abilities that can alter gameplay.
- They may be used immediately unless specified otherwise.
- Some Techniques are one-time effects.
- Others remain active.
THE ABBOT
- When the Abbot crosses an arrow, players who have not yet turned the indicated page are forced to turn it on their next turn.
- Forced turns do not provide the bonus gold cube.
END GAME
- When someone turns their Page III, the end game begins.
- Players who have finished their pages score 3 points instead of taking another turn.
- They also advance the Abbot when possible.
- The game ends when everyone has turned their final page or the Abbot crosses the final arrow.
- The player with the highest score wins.
- Ties go to the player who turned their Page III first.
