#107708: "In tournament games, expelling a player who is out of time should be a unanimous decision"
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
• Quel est votre navigateur ?
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• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Quel est votre navigateur ?
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• Qu'était-il affiché à l'écran lorsque vous avez été bloqué·e (Écran vierge ? Une partie de l'interface de jeu ? Un message d'erreur ?)
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Quel est votre navigateur ?
not relevant
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
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• Quelle action de jeu vouliez-vous faire ?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Qu'essayez-vous de faire pour déclencher cette action de jeu ?
• Que se passe-t-il lorsque vous essayez de faire cela (message d'erreur, message de la barre d'état du jeu, ...) ?
• Quel est votre navigateur ?
not relevant
• À quelle étape de la partie le problème est-il apparu (quel était le texte d'instruction du jeu) ?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Que se passe-t-il lorsque vous essayez de faire une action de jeu (message d'erreur, message de la barre d'état du jeu, ...) ?
• Quel est votre navigateur ?
not relevant
• Veuillez décrire le problème d'affichage. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Quel est votre navigateur ?
not relevant
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
• Quel est votre navigateur ?
not relevant
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Quel est votre navigateur ?
not relevant
Historique des rapports de bug
boardgamearena.com/bug?id=35239 #35239 (booting an overtime player should be a majority decision)
boardgamearena.com/bug?id=35289 #35289 (booting an overtime player should not be permitted at all in multiplayer tournament games)
I do think that either of those suggestions would be preferable to the status quo, however.
Likewise, plenty of situations where people kick out a player out-of-time if it looks like they're about to lose, but they know that by kicking someone else out that can scam themselves a win.
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- La touche F5 a-t-elle résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.