#107708: "In tournament games, expelling a player who is out of time should be a unanimous decision"
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• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. -
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
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• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. • Quel est votre navigateur ?
not relevant
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• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. • Quel est votre navigateur ?
not relevant
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• Qu'affichait l'écran lorsque vous avez été bloqué(e) (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. • Quel est votre navigateur ?
not relevant
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• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. -
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
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• Quelle action de jeu vouliez-vous faire ?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. -
• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
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• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
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• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. -
• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
not relevant
-
• Veuillez décrire le problème d'affichage. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. • Quel est votre navigateur ?
not relevant
-
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici. Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. • Quel est votre navigateur ?
not relevant
-
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached. • Quel est votre navigateur ?
not relevant
Historique du rapport de bug
boardgamearena.com/bug?id=35239 #35239 (booting an overtime player should be a majority decision)
boardgamearena.com/bug?id=35289 #35289 (booting an overtime player should not be permitted at all in multiplayer tournament games)
I do think that either of those suggestions would be preferable to the status quo, however.
Likewise, plenty of situations where people kick out a player out-of-time if it looks like they're about to lose, but they know that by kicking someone else out that can scam themselves a win.
Since the feature needs to be universal I think this works fine in every common scenario in 3/4 player games. The effects of a skipped game vary based on tournament type so leave it up to the players to decide if skipping is optimal for them. This allows players to expel players to speed up tournaments, which makes it better than completely disabling the skip player button for tournaments.
Tournament integrity would rarely be affected because the skip is unanimous. The worst case is that players can use it to intentionally draw against remaining players, but these are 3+ player tournaments which are generally casual anyways.
Because an unanimous decision is rare I would prefer a 50% majority among the remaining players who are within their time limit. This means actual voting to give a player extra time or not, with the possibility to start voting again 48 after a voting did not result in a 50% majority.
But most important for me is the possibility to finish the game and play for the spots in the next round of the tournament with the remaining players who have not exceeded their time limit.
This was not a significant issue prior to June, so either the players have changed behavior or the website changed how they handled being kicked for time.
At this point, until the issue is fixed, there is no point playing tournaments unless it's set to players cannot kick players.
In this game, I had run out of time but I was two turns ahead of the other player. I was playing regularly and I was kicked even though I was going to finished the game on my next turn. Also the game results were affected but the message said it wasn't
boardgamearena.com/table?table=690111464
in this game all the players were out of time but the player with he least amount of time over was able to remove both of the other remaining players. Again the player doing the kicking was not in first and the game results were affected.
boardgamearena.com/table?table=694783762
Since tournament games all have a maximum game time anyway, the option for skipping a player could just be removed. There are other bug reports that make this same suggestion.
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- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous disposez d'une impression écran du bug (bonne pratique), vous pouvez utiliser le service d'hébergement de votre choix (snipboard.io par exemple) pour l'uploader et copier/coller le lien ici.
