Tous les rapports
Rapports de bug sur Caylus
#31770: "Increase the size of all images and add missing residence tiles"
Quel est le sujet de ce rapport ?
Que s'est-il passé ? Merci de choisir ci-dessous
Suggestion : à mon avis, la modification suivante améliorerait grandement l'implémentation du jeu
Description détaillée
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
All the images of the board, and tiles are so small, and since there is lots of iconography it's nearly impossible to read some of the information, which in a game like this is critical.
Residence tiles are not shown anywhere so when I see a building that says "Build a residence", I have no idea what the cost of that building is or what it does.• Quel est votre navigateur ?
Google Chrome v87
Historique des rapports de bug
Clutron • Cette suggestion n'a pas encore été analysée par les développeurs:
12 janv. 2021 17:15 • Like I mentioned above, the images are so small everywhere that unless I mouse over everything it's very difficult to tell what things do. Also there is iconography on the board that has no mouse over (like the information below the favor track or above the castle building locations). Having these images be bigger and giving the things that don't have mouse over text mouse over text would make things much easier.
matagouri • Cette suggestion n'a pas encore été analysée par les développeurs:
19 déc. 2021 18:57 • Agreed.
Relatedly, I think that breaking the board into separate areas, to fit better on a landscape-orientation screen, would make better use of screen real estate. Currently two-thirds of the display is "empty table", with some tiny building tiles at the top.
The castle and favor track could be cut out and placed elsewhere, at least. The serpentine road is still rather tall for the desired aspect ratio... one could rotate it 90 degrees but that feels like a controversial suggestion.
Relatedly, I think that breaking the board into separate areas, to fit better on a landscape-orientation screen, would make better use of screen real estate. Currently two-thirds of the display is "empty table", with some tiny building tiles at the top.
The castle and favor track could be cut out and placed elsewhere, at least. The serpentine road is still rather tall for the desired aspect ratio... one could rotate it 90 degrees but that feels like a controversial suggestion.
Ajouter à ce rapport
Veuillez ajouter ici toute information qui semble pertinente pour reproduire ce bug ou comprendre votre suggestion :
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.