#61566: "Options for less info about everyone's deck of cards"
Quel est le sujet de ce rapport ?
Que s'est-il passé ? Merci de choisir ci-dessous
Que s'est-il passé ? Merci de choisir ci-dessous
Veuillez vérifier s'il existe déjà un rapport sur le même sujet
Si oui, veuillez VOTER pour ce rapport. Les rapports ayant le plus de votes auront la PRIORITÉ !
# | Status | Votes | Game | Type | Title | Last update |
---|
Description détaillée
• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v98
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
• Quel est votre navigateur ?
Google Chrome v98
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Quel est votre navigateur ?
Google Chrome v98
• Qu'était-il affiché à l'écran lorsque vous avez été bloqué·e (Écran vierge ? Une partie de l'interface de jeu ? Un message d'erreur ?)
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Quel est votre navigateur ?
Google Chrome v98
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v98
• Quelle action de jeu vouliez-vous faire ?
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Qu'essayez-vous de faire pour déclencher cette action de jeu ?
• Que se passe-t-il lorsque vous essayez de faire cela (message d'erreur, message de la barre d'état du jeu, ...) ?
• Quel est votre navigateur ?
Google Chrome v98
• À quelle étape de la partie le problème est-il apparu (quel était le texte d'instruction du jeu) ?
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Que se passe-t-il lorsque vous essayez de faire une action de jeu (message d'erreur, message de la barre d'état du jeu, ...) ?
• Quel est votre navigateur ?
Google Chrome v98
• Veuillez décrire le problème d'affichage. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Quel est votre navigateur ?
Google Chrome v98
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
• Quel est votre navigateur ?
Google Chrome v98
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Quel est votre navigateur ?
Google Chrome v98
Historique des rapports de bug
Again I see what you mean, but I think the problem is what/where is the limit of helpers?
A player told me: "On a digital support, as long as the information is public or tracable you should be to access it easily."
At first I didn't agree with him - it was about displaying live scores - because I liked the feeling in my first GWT games discovering the score at the very end without having a clue of everyone's VPs.
But when you think about it, you will still have players who will count/list everything even without helpers so... let me do the work for everyone :p
On another hand, I like the idea of "no helpers for anyone" it's just like the Live Scoring off option - even if programmers could still add browsers scripts.
I may add this as a game option if popular.
Lastly, for your side note, it's already "deck and hand" label/button for other players ;)
But yeah, as a generic rule, in turn-based mode anyway, you should be able to see easily what you can reconstruct painfully so as not to favorize players who bother to note everything. This is a point I have defended for various games :D
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- La touche F5 a-t-elle résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.