#77761: "Tournament Points Option 1 for Winner and 0 for Everyone Else"
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Description détaillée
• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Google Chrome v108
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
• Quel est votre navigateur ?
Google Chrome v108
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Quel est votre navigateur ?
Google Chrome v108
• Qu'affichait l'écran lorsque vous avez été bloqué·e (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Quel est votre navigateur ?
Google Chrome v108
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Google Chrome v108
• Quelle action de jeu vouliez-vous faire ?
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v108
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Google Chrome v108
• Veuillez décrire le problème d'affichage. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Quel est votre navigateur ?
Google Chrome v108
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
• Quel est votre navigateur ?
Google Chrome v108
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Quel est votre navigateur ?
Google Chrome v108
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- Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.