Kami
Dans Kami, vous devrez gagner une succession de batailles pour remporter la victoire.
Avec un allié, seul contre deux adversaires, ou en face à face avec une armée de mercenaires qui influencera l'issue du combat, vous devrez utiliser toutes vos troupes pour sortir victorieux.
Du simple Soldat à l'intervention des Dragons, tous auront un rôle à jouer.
Le principe de Kami est simple. Huit cartes en main, seule la dernière, sur demande, vous donnera des points. Vos adversaires ne seront pas dupes et tenteront de contrer vos offensives afin de reprendre l'initiative, avec pour objectif de réussir à poser leur dernière carte pour gagner la bataille.
La victoire finale sera déterminée après plusieurs manches.
Kami est librement inspiré du Goita Shogi, un jeu de cartes dérivé du Shogi, le jeu des généraux, qui est un jeu de plateau japonais traditionnel similaire aux échecs.
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Règles du jeu
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Résumé des règles
Objective
The game is won by being the first player to score 15 points. Points are earned by being the first player in a round to run out of cards. The last card played determines your score for the round.
Gameplay
Setup
Players are dealt a number of cards based on the number of players in the game.
For a 4 player game all cards are dealt out, 8 cards to each player. Players will play on teams with the player opposite them When a player scores points those points are for the team as a whole.
For a 3 player game players are dealt 10 cards each. The second and third player are then each given one of the remaining two cards to look at before the round starts. This card is not part of their hands and will not be used during the round.
For a 2 player game each player is dealth 8 cards as in a four player game. The remaining 16 cards are placed as merccenaries (8 face-up on top of 8 face-down) for either player to use during the round. When the top card of a mercenary stack is used the bottom card is turned face up and made available. The last attack card must be played from your hand. Thus if you only have one card left, you must defend ussing the mercenaries and attack using the card in your hand.
Defend & Attack or Pass
On the first turn of each round a player may play any card on their defense line, and the card is played face-down. It is merely hidden and does not affect future play. They then choose a card to play face up on their attack line to end their turn.
The next player must then either answer the attack by placing another copy of the same card face up on their defense line. The player then chooses their own card to attack with. If they do not have a card of the same type, or do not wish to play one if they do, they may instead pass. If, after playing an attack card, all other players pass then the current player may again play a card face down on their defence line rather than face up. They then choose an attack card as normal.
Scoring
The round ends when a player plays the last card from their hand on their attack line. The player who played that card then score the points for *only *that card and the next round is dealt.
If, on their last turn, a player placed a card face-down on their defensive line that matches their final, face-up attack card that player scores a 'Master Stroke'. The value of their card is doubled when it is scored.
Game End (Variants)
Soldier: The game ends when a player reaches 15 points or more.
Lord: The game ends when a player reaches exactly 15 points. If a player exceeds 15 points the excess is subtracted from their score. (ie. a score of 17 is adjusted to 13 (15-2)).
Kami: The game ends when a player reaches exactly 15 points. If a player exceeds 15 points their score is reset to 0.
Cards
There are 32 cards in the Kami deck. Each lists the number of cards of that type in the upper left and the point value earned if it is the last card played in the number of icons at the bottom. For most of the cards that is all the information that is needed. The Empress however has some additional interactions and rules surrounding her play.
Soldier
10 copies, worth 1 point as the last attack card played.
In the 4 player variant only, if a player is dealt 5 or more soldier cards they are demoralized and may ask their teammate for a redeal. If their teammate agrees then the cards are shuffled and dealt again without changing who is starting player.
Spear
4 copies, worth 2 points as the last attack card played.
Horseman
4 copies, worth 2 points as the last attack card played.
Silver Dragon
4 copies, worth 3 points as the last attack card played.
Gold Dragon
4 copies, worth 3 points as the last attack card played.
Madman
2 copies, worth 4 points as the last attack card played.
Tower
2 copies, worth 4 points as the last attack card played.
Empress
2 copies, worth 5 points as the last attack card played.
The Empress can be played on a player's defensive line to counter any of either Horseman, a Silver or Gold Dragon, a Madman, or a Tower.
The Empress cannot be played on the attack line unless either she is the last card in a player's hand or the other Empress has already been played face-up on any player's defensive line. In this way the Empress can never be played on a defensive line against another empress, and the Empress on the attack line can never be countered.

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