#101440: "More options to manage timer for developpers"
Que s'est-il passé ? Merci de choisir ci-dessous
Que s'est-il passé ? Merci de choisir ci-dessous
Veuillez vérifier s'il existe déjà un rapport sur le même sujet
Si oui, veuillez VOTER pour ce rapport. Les rapports ayant le plus de votes auront la PRIORITÉ !
# | Status | Votes | Game | Type | Title | Last update |
---|
Description détaillée
• Merci de copier-coller le message d'erreur qui s'affiche à l'écran, s'il y a lieu.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Veuillez expliquer ce que vous vouliez faire, ce que vous avez fait et ce qu'il s'est passé
• Quel est votre navigateur ?
Mozilla v5
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
• Quel est votre navigateur ?
Mozilla v5
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Quel est votre navigateur ?
Mozilla v5
• Qu'affichait l'écran lorsque vous avez été bloqué·e (Un écran vierge ? Une partie de l'interface du jeu ? Un message d'erreur ?)
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Quel est votre navigateur ?
Mozilla v5
• Quelle partie des règles n'a pas été respectée par l'adaptation BGA ?
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• La violation de règle est-elle visible dans le replay de la partie ? Si oui, à quel numéro de coup ?
• Quel est votre navigateur ?
Mozilla v5
• Quelle action de jeu vouliez-vous faire ?
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Qu'avez-vous essayé de faire pour déclencher cette action de jeu ?
• Que s'est-il passé lorsque vous avez essayé de faire cela (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Mozilla v5
• À quelle étape de la partie le problème est-il apparu ? Quelles instructions le jeu affichait-il ?
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Que s'est-il passé lorsque vous avez essayé de faire cette action de jeu (message d'erreur, message dans la barre d'état du jeu...) ?
• Quel est votre navigateur ?
Mozilla v5
• Veuillez décrire le problème d'affichage. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Quel est votre navigateur ?
Mozilla v5
• SVP copiez / collez ici le texte affiché en anglais au lieu de votre langue. Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Ce texte est-il disponible dans le système de traduction ? Si oui, a-t-il été traduit depuis plus de 24 heures ?
• Quel est votre navigateur ?
Mozilla v5
• Merci d'expliquer votre suggestion de manière précise et concise, de façon à ce qu'il soit aussi simple que possible de comprendre ce que vous voulez dire.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Quel est votre navigateur ?
Mozilla v5
Historique des rapports de bug
I propose some of those:
- increase max timer when the timer per turn is too high
- give a function to add more time, a fixed value and the time of a turn
- give an extra X minutes where no timer decrease while all players can discuss
- remove the timer for real time game (and strongly not advise it)
- give a way to put a player out of time (like maybe if no new action happenned while X% of maximum time, this % which could vary from 50% to 1000%)
All those actions can be done during the same turn for all players.
This causes problem because when player A sees that player B decided to select a code and choose a certain verificator, that can change the strategy of A.
Even worst, if player A want to maximise his thinking time, he should be choosing a code after the gain of timer don't goes over his limit. And do that too for the verificators.
Even worst, if player A know what is going to do, he should be waiting for all his timer to goes to 1second, and then do his action, to not reveal it to others players.
For this game, there should be a way during a turn where everyone can do actions, to reveal things at the same time.
So per example if player A decides to write a code, it should be hidden information, included timer.
If then player A decides to choose a first verificator, it should still be hidden information.
When player B on a 2 players game decides to write a code, at this moment, the information of A & B writing a code could be revaled.
When player B choose a first verificator too, it should be revealed to all players what A and B has been doing.
Furthermore, the gain of the timer should either be able to goes above the limit during those four actions, OR the initial timer should be higher than the limit (since you got 4 difficult actions to do).
We again goes back to have a way to have an higher timer than the limit.
So you wait for your opponent to do his action first. So if both players optimise and have time to lose, each of them do all of their actions while having less than 5 seconds on their timer.
One option make it so that you should get differents time limit depending of the option chosen, like the high missions of the crew.
You could decide to add like '30s' in timer when 'Cities and Knights' expansion is on/on a specific moment of the code specific to 'Cities and Knights', but that would require the developper to know what is going on to give the right amount.
On the cooperative games, that's not much a problem if the timer given is too high, but on a competitive game like 'Catan', if like the developper decide to put '3minutes' on a fast action, that can goes badly extremely fast. Same if he put a value of like '3x' where x represent anything. The 3 would be writed by the developer which maybe don't understand how all of that work.
So that doesn't work well, which is annoying, and I don't have a great idea about how to resolve it.
Ajouter à ce rapport
- Un autre n° de table / n° de coup
- Appuyer sur F5 a-t-il résolu le problème ?
- Le problème est-il apparu plusieurs fois ? À chaque fois ? Aléatoirement ?
- Si vous avez une capture d'écran de ce bug (pensez-y !), vous pouvez utiliser Imgur.com pour la télécharger et copier-coller le lien ici.