Park Life
Vendez des parapluies lorsqu'il pleut, des glaces lorsqu'il fait chaud, du thé et du café lorsqu'il fait froid, des cerfs-volants lorsqu'il y a du vent et des masques lorsqu'il y a de la brume.
Park Life est un jeu de plis avec 5 couleurs basées sur les conditions météorologiques. Mais les clients sont malins, et seul le commerçant qui propose le dernier prix le plus bas réalisera la vente. La carte la moins chère de la couleur remporte le pli, mais elle vaut également moins de points à la fin. Vous avez également des coûts d'opportunité. Chaque vente vous donne envie de rentrer chez vous, c'est pourquoi vous vous défaussez de cartes supplémentaires face cachée lorsque vous remportez un pli. Vous pouvez rapidement réaliser de petites ventes, mais vous rentrerez chez vous avant les autres, ce qui leur donnera l'occasion de réaliser d'énormes ventes à eux seuls !
Cette économie d'action et de gestion des mains bien équilibrée évite l'information parfaite et remplit Park Life de choix riches. Le marchand qui a gagné le plus d'argent à la fin de la partie gagne ! En solo et en coop, il y a des objectifs à atteindre pour gagner.
Nombre de joueurs: 1 - 8
Durée de la partie : 11 mn
Complexité : 2 / 5
Jouez à Park Life ou à 960 autres jeux en ligne.
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Avec vos amis et des milliers de joueurs du monde entier.
Gratuitement.
Jouez à Park Life ou à 960 autres jeux en ligne.
Sans téléchargement, directement depuis votre navigateur.
Avec vos amis et des milliers de joueurs du monde entier.
Gratuitement.
Résumé des règles
How to Play
1. Sale (a ‘trick’)
Starting with the first player and proceeding clockwise, each player plays a card from their hand.
2. On Suit:
The first card played and other cards matching its weather are called on suit. You don’t need to play on suit if you don’t want to!
3. Determine the Winner
The lowest valued card on suit wins the sale. Ties are won by the last player to play the lowest value on suit card.
4. The winner scores their card:
When you win a sale, you keep the card you played as points equal to its value. Place it in front of yourself.
5. Losers Discard Cards Played
Each player who lost the sale discards the card they played.
6. Winner Discards From Hand
When you win a sale, discard cards from your hand equal to the number of Discard Icons on the card you won, face down.
7. Pay what you have:
If you don’t have enough cards to discard when you win a sale, it’s okay. Simply discard the cards you have left in your hand.
8. Next Sale:
The winner of the sale goes first next sale (taking the train marker).
- If the sale’s winner now has no cards in hand, the next player clockwise with cards in hand goes first.
- Players with cards continue to play until everyone has no cards in hand.
- If everyone has no cards in their hands, proceed to scoring.
Alone?
If you’re the only player that in your hand, you play sales without competition. You must still discard cards after each sale as normal — you don’t simply win every card leftover in your hand.
Next Round:
- Shuffle the deck and discarded cards together. DO NOT SHUFFLE POINT CARDS PLAYERS WON!
- Deal each player new cards based on the chart on page 3.
- The winner of the last sale of the last round goes first.
Scoring and Winning
Sort:
After 3 rounds, players sort their numbered cards into piles of suits, with wild cards in their own pile, and then put set collecting cards aside their suit piles.
Numbers:
First sum all the points for all the numbered cards.
1x Set Cards:
Then, add the points for sets. For each 1x Set card, score 1 point for every card you won that shows a matching icon, including itself, other matching set collecting cards, and each wild card.
Neighbor Set Cards:
For each Neighbor Set card, score 1 point for every card your neighbors won that shows a matching icon, including wild cards.
Sum:
Highest score wins the game.
Tie?
If tied at the end of a game, the tied player who won the latest sale wins the game.
Solo or 2p Co-op Rules
Solo Deal:
Each round, deal yourself two hands of 12 cards. Keep each face up. Play each like different players taking turns in a circle. Each hand has its own score area.
Co-op Deal:
Each round, both players draw 12 cards. Players can’t show or talk about cards in their hand.
On Suit:
You must play on suit if able. If you don’t have a card on suit, you may play any card, but cannot win the sale.
Wilds:
Wild cards count as on suit for every suit. You may play them during any sale, but if you don’t have any other cards on suit, you must play a wild if you have one. Last tied card wins the sale.
Table Talk:
In co-op, you cannot discuss the cards you have in your hand. (Beginners may talk freely).
Winning Solo/2p Co-op
After the third round, count each player or hand’s score! The lowest score is the team’s final score.
- Score 45+ Not bad!
- Score 55+ Good job.
- Score 65+ Wow!