Taluva
Alors que de puissants volcans entrent en éruption sur l'île de Taluva, une jungle en terrasses émerge depuis le Pacifique Sud.
De dangereuses coulées de lave détruisent les huttes des plus téméraires tout en offrant aux clans les plus ingénieux la possibilité de construire des temples et des tours.
Une construction rapide pourrait vous mener à une victoire précoce, ou épuiser votre stock de bâtiments et vous forcer à la défaite.
Réussirez-vous à créer la plus glorieuse civilisation ?
Nombre de joueurs: 2 - 5
Durée de la partie : 14 mn
Complexité : 2 / 5
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Jouez à Taluva ou à 1370 autres jeux en ligne.
Sans téléchargement, directement depuis votre navigateur.
Avec vos amis et des milliers de joueurs du monde entier.
Gratuitement.
Résumé des règles
Quick Help
😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.
🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.
🪲 Other game issue? View and report bugs in Taluva.
Overview
- Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
- The first player to build all their buildings of two types wins.
Tile: 3 hexagonal spaces; one and two other terrain types from: , , , , .
Buildings: temples , towers , and huts
Settlement: a group of one or more buildings of the same colour on adjacent spaces.
Setup
- Each player receives , , and .
- 12 tiles per player are shuffled face-down into a draw pile.
Game play
Tile placement
- A tile is randomly selected.
- Select the space and orientation of .
Expand the landscape
Place the tile touching at least one edge of an existing 1st-level tile.
Volcanic eruption
- Place the on top of an existing .
- Must have in a different direction.
- Must have spaces under both its terrain spaces.
- Any covered are destroyed and remain out of play.
- Cannot destroy , or an entire settlement.
Building placement
Place buildings on empty terrain space(s) of any one terrain type (not ).
Build a Hut
- Place on a 1st-level space not adjacent to any of your existing settlements.
Build a Temple
- Place adjacent to one of your existing settlements that occupies at least 3 spaces.
- Existing settlement must not already have a .
Build a Tower
- Place adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
- Existing settlement must not already have a .
Expand a settlement
- Place adjacent to one of your existing settlements on all spaces of that terrain type.
- 1st-level ⇨ , 2nd-level ⇨ , 3rd-level ⇨ etc.
- Cannot build more than available.
Game end
- The first player to build all buildings of two types wins immediately.
- Otherwise the game ends when there are no more tiles to play.
Tiebreaks
- Most
- Most
- Most
BGA tiebreak score = 1000 points / + 100 points / + 1 point /

