Unrest
Personne ne se souvient du début du régime de l'Empire. Les gens disent qu'il ne finira jamais, que lui résister est impensable... mais personne ne s'est jamais préparé comme la Rébellion. Ils ont planifié en secret, collecté des renseignements, et semé la discorde dans les Quartiers. Cependant, l'Empire possède d'innombrables avantages et affrontera la Rébellion à pleine puissance. La révolution est en marche. Dans Unrest, deux joueurs s'affrontent dans une lutte asymétrique pour le contrôle de cinq Quartiers de la Ville. La Rébellion peut-elle accomplir ses missions et renverser le régime ? Ou l'Empire continuera-t-il à régner ?
Nombre de joueurs: 2
Durée de la partie : 15 mn
Complexité : 1 / 5
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Jouez à Unrest ou à 959 autres jeux en ligne.
Sans téléchargement, directement depuis votre navigateur.
Avec vos amis et des milliers de joueurs du monde entier.
Gratuitement.
Résumé des règles
Overview
Be the first to complete your side's objective
Turn
Each round is divided into a series of phases between the Rebellion and Empire player
First, the Rebellion player picks two adjacent districts and slides their Area of Interest marker between them along with 3 cards (two hidden and one revealed)
After which, the Empire uses two unique tokens to perform actions, these two are flipped face down and will remain face down for some time
Finally, the Rebellion player decides which of the two districts marked by the Area of Interest token each card will actually be assigned to, these can be the same or different but stay in their current form (hidden or revealed)
Round End
First, check for Liberation, if a district contains cards that meet the criteria on a Mission card, reveal hidden cards until this is the truth then discard the cards, the district, and the mission. After which, slide the districts to fill the gap so the adjacent districts are now adjacent to each other.
If the Empire has exhausted all their actions, they all flip to active. If at least 2 are still active, none of the used ones are flipped.
Rebellion Cards & Empire Tokens
The Rebellion player has value 2-6 in 4 suits, as well as 4 Misdirection cards which are useless to Missions but may throw the Empire player off
The Empire player has 4 unique tokens as such:
Surveil - Reveal a hidden card
Destroy - Discard a card but keep its status (hidden or revealed)
Reroute - Move a card and keep its status (hidden or revealed)
Blockade - Prevent cards from being added to that district
Game End
If the Rebellion player liberates THREE districts, they win!
If the Rebellion player needs to draw new cards for a new round, but there are not at least 3 to take, there is a Final Encounter
The Rebellion player takes all the cards available in the deck (if any)
Cards played are not played to an Area of Interest, instead they are played in a neutral space, after the Empire player takes their turn, the Rebellion Player can assign these final cards to any district they wish
If the Rebellion player now liberates three districts, they win!
Otherwise, the Empire player wins.